Xendrik Waveharp

Mysterious Ex-Gladiator Hailing from Tyr

Description:

Xendrik is a normal sized human who has black hair and a neatly trimmed goatee. He almost always wears a hooded tan cloak over his armor to hide his face and better blend in with a crowd if needed. The cloak is reversible and colored black on the opposite side. He uses the black side at night time or if he needs to quickly change his appearance. A particularly nasty scar stretches across the side of his cheek.

Character Sheet

Level 8 Human Thief/Fighter
Xendrik Waveharp
+1
13
Strength
+0
10
Constitution
+6
22
Dexterity
-1
8
Intelligence
+2
14
Wisdom
+1
11
Charisma
HIT POINTS
Total
57
Bloodied
28
Surges
6
Value
14
+11
Initiative
+1 Gritty Sergeant
6
Speed
23
Armor Class
10 Base, +6 Dex, +4 Half Level, +2 Leather Armor, +1 Inherent
17
Fortitude
10 Base, +1 Str, +4 Half Level, +1 Human Defense, +1 Inherent
24
Reflex
10 Base, +6 Dex, +4 Half Level, +1 Human Defense, +2 Thief , +1 Inherent
18
Will
10 Base, +2 Wis, +4 Half Level,+1 Human Defense, +1 Inherent
SKILLS
+15
Acrobatics
+3
Arcana
+10
Athletics
+9
Bluff
+4
Diplomacy
+6
Dungeoneering
+4
Endurance
+11
Heal
+3
History
+6
Insight
+9
Intimidate
+6
Nature
+11
Perception
+3
Religion
+15
Stealth
+9
Streetwise
+15
Thievery
RACE FEATURES
Bonus Feat
Light Blade Expertise.
Bonus Skill
Trained in one additonal class skill.
Human Defense Bonus
+1 to Fortitude, Reflex, and Will.
Human Power Selection
You gain the heroic effort power.
CLASS FEATURES
Backstab
You gain the backstab power.
First Strike
At encounter start, get combat advantage against foes that haven't acted yet.
Rogue's Trick
Gain two at-will powers.
Tactical Trick & Ambush Trick
Sneak Attack
Once per turn, if you have combat advantage and hit with a crossbow, light blade, shortbow, or sling, deal extra damage. (2d6)
Weapon Finesse
Use Dex (not Str) for melee basic attacks, damage. +2 damage with light blades, hand crossbows, shortbows, slings.
Thief Weapon Talent
You gain a +1 bonus to attack rolls with light blades, hand crossbows, shortbows, and slings.
Skill Mastery
+1 additional trained skill. Natural 20 on skill challenge check automatically succeeds, +1 additional success.
Cunning Escape
You gain the cunning escape power.
Reflex Bonus
+2
FEATS
Light Blade Expertise
When weilding a lightblade: +1/2/3 (by tier) to attack rolls, +1/2/3 (by tier) damage vs. creatures granting combat advantage to you.
Nimble Blade
+1 to attacks with light blade and combat advantage.
Surprising Charge
+1[W] damage when charging with light blade or spear.
Backstabber
Sneak Attack dice increase to d8s.
Battle Awareness
Fighter: training in one skill, immediate interrupt basic attack once per encounter.
Weapon Proficiency (Warhammer)
Gain proficiency with the Warhammer.
BACKGROUNDS
Gritty Sergeant
You gain proficiency in a simple or military weapon of your choice (rapier), and you gain a +1 bonus to initiative checks.
AT-WILL POWERS
Acrobat's Trick
At-Will ♦ Move
Move speed -2. During this move you have a climb speed equal to your speed -2. You also gain a +2 power bonus to your next damage roll.
Ambush Trick
At-Will ♦ Move
Move up to speed. Until EOT gain CA against enemies within 5 that have no allies ajacent.
Unbalancing Trick
At-Will ♦ Move
Shift up to 2 squares. Next time you hit with melee basic, you can knock target prone.
Tactical Trick
At-Will ♦ Move
Move up to speed, and don't provoke OAs when leaving squares adjacent to an ally. Until EOT gain CA against any enemy that has one of your allies adjacent to them.
Body Equilibrium
At-Will ♦ Move
Move up to your speed. During move gain +5 bonus to acrobatics checks to balance and do not sink when moving over soft or brittle terrain.
ENCOUNTER POWERS
Backstab
Encounter ♦ Free Action
Trigger: Make an attack roll vs. enemy within 5 that is granting CA.
Effect: +3 bonus to attack roll, enemy takes extra 1d6 if attack hits.
Slip Aside
Encounter ♦ Immediate Interrupt
You take only half damage from an attack
Cunning Escape
Encounter ♦ Immediate Reaction
Trigger: An enemy attacks you
Effect: +4 all defenses against the attack. At end of enemies turn you may shift 3 squares.
Heroic Effort
Encounter ♦ No Action
Trigger: Miss an attack or fail saving throw
Effect: Gain +4 bonus to the roll.
Poisoned Strike
Encounter ♦ Standard Action
Melee Attack, One Creature
Hit: 1[W] damage plus 5 poision damage. Until the end of your next turn, if the target willingly moves more than 2 or makes an attack, it falls prones and is immobilized until the end of it's next turn.
Sneak in the Attack
Encounter ♦ Minor
Effect: Until the start of your next turn, the next ally who hits the target and has CA against it, deals extra damage equal to your sneak attack damage.
DAILY POWERS
None
No Daily Powers
ATTACKS
1d8+10
+17 vs AC
Rapier
3d8 +11
+20 vs AC
Combat Advantage
4d8,1d6 +11
+21 vs AC
CA + Charging
EQUIPMENT
Adventurer's Kit
Rapier
Dagger
10x
Leather Armor
Description
Various Equipment
Everburning Torch, Filter Mask, Fire Kit, Sun balm, Distillation Kit, Giant Hair Rope, Survival Day x4, Harp
MONEY
Platinum
0
Gold
0
Silver
0
Copper
0
CHARACTER NOTES
Base Attack Bonus = +6 Dex, +4 Half Level, +3 Proficiency, +2 Inherent, +1 Light Blade Expertise, +1 Thief Weapon Talent = 17
Combat Advantage = +3 (Nimble Blade), +4 with a charge


Horned Helm (Heroic Tier)
NECK
ARMOR
IMPLEMENT
WAIST
ARMS
HANDS
LEFT RING
RIGHT RING
FEET
Bio:
The road I travel is long and tiring. Is there no end in sight?

My story begins in the blistering sand of the arena. I wasn't always a slave but I hardly remember a time when I wasn't. Taken at an age I cannot even remember I was trained to spill the blood of whomever stood before me on command.

"For honor and glory" they would tell me. But I could always see beyond this facade, I was nothing more than meat to be slaughtered for the gain of my master and the entertainment of others.

There was no honor or glory in this, but it was my desire to perhaps one day earn my freedom that motivated me to slay the men they put before me. Stranger fighting stranger for no other reason than at the whim or their masters.

In all my years fighting in the sands of the arena I made few friends. Though the men who fought in our house took to the liking of calling one another "brother" I had no such inclination. These men were not my brothers, they were just slaves like me, forced into a situation where their perception of things became twisted.

That's not to say I did not come to make a friend or two in my time there. Most whom I befriended came to an untimely demise at the end or someones spear. I suppose it was the inevitable departure from this world that warned me of growing too attached to any one man. However, despite my nature I made a good friend in Silvanus.

He had found himself in great debt to a noble man and for his crime was sentenced to spill blood in the arena's sands. Not a warrior by any means he found his lessons harsh and brutal, but in time his skills grew as did our friendship.

He often talked of a crown of dust, some ancient relic of a time long ago past. Somedays, I had wished he would just silence himself on the matter for it seemed like all he ever wanted to talk about was this crown.

"It's must be quite valuable!", he would say.

"If only we could get out of here, I'm sure we could find it, and then I could pay off that noble and once again regain my freedom."

You see, hope is a valuable thing when everything else you have has been taken away. It was for this reason we took an oath to one another to find this so called "dust crown" if ever we were to leave this place. We often made plans on where to begin, and what to do, it became an escape for both of us, a time where we would forget about the place we were in and what we were forced to do.

On perhaps the saddest day of my life, Silvanus fell in the arena's sand, a mere week before the events in the city of Try would see the sorcerer king dead and all slaves freed. How close he had come to to fulfilling his dream.

I made a fairly decent living when I was freed. Who knew the skills I had learned in the arena would be so valuable outside of it? So much wealth around me everywhere I looked, just ripe for the taking. My less than honorable activities drew the attention of a band of minstrels from Balic who had wandered into town to perform their shows. This is how I became one of the Black Dragons. Much have I learned from them in my time spent among their ranks.

Some time had passed since I had won my freedom. I was walking by a shop when I saw a most beautiful painting of the most extravagant jewel encrusted crown upon the head of an unknown king in a far off land. Suddenly the beauty of this painting became a harsh reminder of the oath I had made to Silvanus so long ago. I used all the resources I had to begin my journey seeking out the crown of dust to fulfill my oath. I tracked down information on a group of adventurers who also sought the crown. Perhaps it would be best to seek them out...

Xendrik Waveharp

Dark Sun Blood and Silt Raddu orbweaver82